This is the Tek03 NAS Webservices Portal.

This is a collection of small projects I've started doing since mid 2025. Along with a collection of short stories.

Around this time, I've been wondering what to do with my life. I've got all this free time, and not a whole lot to do with it. Maybe you'll find some enjoyment out of these projects.

Directly Acknowledge Teakat's Existance. Download here.
Around mid-June, I did not feel great. A friend of mine picked up the game "Date Everything" and as they were playing it, I made a playful joke of "would you date me?" They responded with "Well, sure. I don't know. Do you have dialogue trees?" Keeping in line with the joke, I used Godot, and Nathan Hoad's Dialogue System. The track "Merging Matter" from Shapez 2 is also used as a way to break the silence. I wrote the character Michael "TeaKat" Rykunyk. A furry character loosely based on myself. I haven't written him for quite some time, so it was kind of nice to get in his headspace again. Talking with TeaKat will increase his happieness, his anger, and sometimes a boolean to decide if the player likes tea. The goal of the game is to get TeaKat's Communicator Code, so you can date him later.

I want to mention the use of AI generated assets. I remain unhappy with the background, but I am beyond impressed that GPT was able to generate excellent concept art of the main character. The art has notable issues, namely the strange combination of cartoon and human hands. The hair remains inconsistent and even variations of styling and lighting. It even wanted to generate him without pants in multiple scenes. (Wait, no. Stop, GPT!) In no way would it be acceptable to claim the art is 'mine' or 'worth money.' Especially considering that AI is still unable, and will never be able to replace an actual artist. The primary reason for GPT-generated art is that I lack the talent, and it is unreasonable to spend hundreds of dollars for art intended for a one-off joke. That said, passing this artwork off to a talented artist could truly bring this character to life, and build something ready for long-term paid production.


Drinking Incremental game. Download here.
I watched a youtube video about building small games and Pico8. I'm... not super interested in working within Pico8's limitations, but it is a really cute system that's going to find a home on my thinkpad for when I'm bored. Someone suggested an incremental game, and I hit up the drawing board in terms of design.

I wanted to bring something new, a sort of "restocking fee" with more things to buy to improve it. "Paying" to restock could result in an automation softlock, and coming back to see your "cookie clicker" hasn't done anything for hours is just disheartening. Having it restock for free at first, and then paying a fee to have that automated sounded like a better idea.

This is really just more of a design analysis. I haven't seen this in an incremental game before. Then again, I haven't seen many incremental games. Keeping with the theme of a "writer who doesn't read." I don't really play incremental games, preferring something more active. Then again, I just reached 100 hours in Bongo Cat. The programming aspect of this game doesn't really address any of the serious implications of building an incremental game, such as reaching integers far beyond the septillions.

The placeholder that is AI art. GPT wants to add a film grain to everything now. I do like the iconography it generated though, and the overall theme it decided to go with. Still. A real artist can't be beat. No film grain, background, font styling, and a more creative brushstroke could actually turn this into a marketable game... Once the programming challenges are addressed.


Phantasy Star Fight scene. Download here.
Another small project, I used this to learn more GDScript. Creating classes, and class based programming characters and enemies. There's a main class, and subclasses branch off from there. Also, did you know, that in Godot you can just save a class? Output it as a TRES and edit as you see fit? Fun stuff.

It's called Phantasy Star Fight Scene because it's similar to that of Phantasy Star 4 for the Sega Genesis. Although every character is a different height, it can be viewed slightly differently. It's largely unfinished, but I wanted to move onto other projects and story-writing. Also, because I'm learning, the code is an absolute disaster, and should probably be re-written from scratch.

That said, if I do have to make the "big super cool videogame" I want to make, unless I had a full team backing me, this is what it'd probably look like. Minus the AI generated and "borrowed" assets. Prototype art is obviously quite different from production artwork. The music used is from DST's "No Soap Radio" package.


Chinese Checkers. Download Unavailable
This one is in progress.

You can contact the webmaster via discord with @tek03, or via email.