Tanks Version 1.1.0 has been released!

Download it, give it a shot. The page is here!

  • Level Select Menu Streamlined.
    • Nothing user-facing. The Level Select is now it’s own scene.
    • This makes it easier to add new levels in the future.
    • I will ask Delirium and Frostpoint to design new levels soon.
  • Pause Menu added!
    • Tap ESC to access the menu!
    • You can use your mouse to reset the scores, return to menu, or quit!
    • Returning to Menu does not reset the scores, so you can add/remove players, or change the level without losing your progress.
    • ESC Menu only accessable while in-game.

I hope that this is a good place to leave it. I’ve sliiiiiiigly entertained the idea of adding audio, but I’m afraid that this would break the spirit of what I’m trying to do, substiantally more than adding Cyan.

I have an idea for a game I actually want to build, largely inspired by my new job. (I work in a scrapyard.) In this untitled game, you buy mechs, cannabalize parts to sell, or to build your own mech for combat. I intend for every component to affect the mech part, so if your Mech’s gun has a low quality bolt, your Mech might have a weapon failure that has to be resolved. Assuming, of course, your Mech can resolve your stoppage. A low quality glass shield would cause cracks that won’t protect the pilot, making it harder to see, or low quality servos would reduce movement speed. Every part has a purpose, which makes MechWarrior Online’s mechlab look like a gross oversimplification of the genre.

I think I’m onto something here, and I really want this to be a 3D experience. Yes, it’s cool to keep this in, well… Universe. But, maybe I don’t want to? Maybe it’s just fuckin’ furries. Who remembers Phantom Crash?

Either way, if this sounds cool… Reach out to me.

Previous Update found here.